What should popular game designs look like?
6 minute(s) read | Published on: Jul 14, 2021 Updated on: Dec 14, 2021 |
Game designers usually work as a team to make great games. Each game has a set of elements that must be considered when designing . These elements include characters, a game story, battles, etc.

What is a game?
Before examining design, it is better to review its previous concepts. One of these concepts is the definition of the game and its elements. This is characterized by purpose, rules, feedback, and voluntary participation. Each game has elements that can be separated into three categories:
- components
- the mechanical elements
- the dynamic elements
What is game design?
Board games such as chess and backgammon do not seem to have a designer or the result of a design process in the modern sense. In the late nineteenth century, when games were commercially available, many games completed through popular processes became commercialized during design process. If the game is designed better, the result will be a better . Of course, being a good game can have different meanings, including fun, easy, innovative, etc. This process is done when creating a new as well as when reviewing and developing it. To create small games, this designer may be one person, but in the case of large and complex games, a designer works as a team.
Many artistic media are used; Writing, music, digital art, and animation are all connected by coding. A good designer knows how to combine these elements and how much of these elements should be used.
While designing , we must pay special attention to the elements of the game that were mentioned in the previous section, and the completeness of each of these three parts are effective in creating a good design thus; in the following, we will describe the elements which are used to make up the .
components:
There are 15 components in components section. Each of these components is given with an example in the following section. When designing the game, you should use all of the following components properly.
1- Successes:
A certain combination of hits has been taken, and there is a success.
2- Boss:
At the end of a series of missions, a powerful opponent awaits.
3- Avatars:
Characters must be designed.

4- Badge:
There are badges to do certain things that indicate they have mastered them.
5- Collections:
Special items such as cards can be collected.
6- Unlock Content:
Unlock new items when you reach a certain level.
7- Level:
By defeating opponents
, the character receives experimental points and therefore can go up a level and improve his characteristics.
8- Fights:
The battles that are fought.
9- Giving and exchanging:
It is possible to give items to your neighbors.
10- Boards:
The best times can be saved, so there is a ranking list.
11- Experience points:
You can earn points by doing tasks.
12- Tasks:
These are tasks such as killing certain monsters or delivering items.
13- Social network integration:
I see how far my friends are in the gaming.
14- Teams:
I can team up with others in a game.
15- Virtual goods:
I can get gold or equipment by killing monsters and exchanging them for other things.
Mechanical elements:
Mechanical elements speak of the elements that drive . These elements must motivate the gamer to move forward. In with a good design, all these elements have been considered. Mechanical elements are composed of different components as follows:
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1- Challenge:
Tasks and bosses
2- Chance:
Virtual goods and campaigns
3- Competition:
Ranking list and teams
4- Feedback / Status:
Ranking and integration of social networks
5- Collecting items:
Bosses and virtual goods
6- Rewards:
Scoring and Unlocking of Content
7- Transactions / Exchanges:
Giving and Exchanging Virtual Commodities
8- Turn-based gaming:
Battles and Social Media Integration
9- Profit state:
Level and Points
Dynamic Elements:
When designing a game, one of the most important elements that must pay attention to is dynamic elements. These elements arise from the relationship of mechanical elements and components and show the interrelationships in the game world. Dynamic elements include the following:
1- Restrictions:
These include restrictions such as rules or even forced actions.
2- Emotions:
This includes curiosity, competitiveness, frustration, as well as luck.
3- Narrative Elements:
This understands a consistent story.
4- Progress:
This means the growth and development of the player.
5- Relationships:
Social interactions evoke a sense of camaraderie, status, and altruism.
Teaching using games:
Another thing that can improve the design of a game is the use of educational elements in the game. We know that one of the best ways to teach, especially at a young age, is through play. In this educational method, the audience does not get tired, and the learned material stays in mind for a longer period. So one way to improve game design is to put educational content in it. This can be about the geography of a country or even knowing the types of weapons and their uses.
Considering the user in designing the game:
The appearance of the game should be designed in a way that the user loves it. Excessive embellishments or excessive simplification of the game environment may cause user dissatisfaction. It is better to match the game's appearance with the feeling of the game.
Sound design:
Sound is very important in the game and can convey the game's feeling to the gamer and cause the gamer to be completely immersed in the game. It should also be noted when designing the sound that the game is designed to be played on a computer or to be played on a smartphone?
Sound helps the player to get clues. A horrible sound or even chopping fruits and vegetables is very important in designing a game.
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Make a fun game:
In a good game, the players are entertained. To have a good design for the game, you have to make the game more fun. Entertainment can be created through stories or impressive game characters. Interactions in the game can also be fun. Another way to increase the fun in the game is to provoke emotional reactions.
Attention to game controllers:
When playing the game, the player should easily and quickly control the game process. Therefore, one of the things that the game designer should pay attention to is to consider suitable and fast controllers for the game. These controllers can be keyboard and mouse keys. They should also be easy to work with and not confuse the player.
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